Games, tech and the quest for truth: How Gen Z learns
Generation Z is the first authentically digital-native generation. Defined as the generation born between 1997 and 2012, most learners from ...
Generation Z is the first authentically digital-native generation. Defined as the generation born between 1997 and 2012, most learners from ...
In our previous article, we explored what the metaverse really is and what it isn’t. We also scratched the surface ...
You’ve decided to leverage the power of game-based learning to create a serious game that trains users while being entertaining ...
Forbes found that an employee’s average tenure in an organization is only a year and a half. In addition, SHRM ...
While instructional design (ID) is of course most important when creating and launching an e-learning course, it is important to ...
Compared to other learning media, mobile learning is gaining considerable traction, especially among corporate learners. Content for mobile learning - ...
For the past several years now, there has been a rapid move towards mobile device adoption. Most mobile phone users ...
Augmented reality (AR) adds a layer of computer-generated imagery over the real world in the form of data, information, infographics, ...
What’s the best way to train users on how to use software? Especially for kinesthetic learners, the answer is to ...
One of our clients at Hornbill FX is in the business of training teachers on how to teach more effectively... ...
© 2023 Hornbill FX
© 2023 Hornbill FX