Gamification

Gamification: A new level of engagement with your brand audience

A fully engaged customer represents an average 23% premium in terms of profitability while actively disengaged customers represent a 13%…

3 years ago

Workforce Gamification and Motivation in Sales

A recent Gallup Study found that disengaged employees cost companies as much $300 billion in lost productivity every year. Disengaged…

3 years ago

Pew-pew! Time to blow up fear of maths.

Math is one of the most divisive subjects in a school student’s syllabus! Some hate it, some fear it, and…

3 years ago

Meet the future: Optimize content, design and assessment for m-learning

For the past several years now, there has been a rapid move towards mobile device adoption. Most mobile phone users…

3 years ago