eLearning

Games, tech and the quest for truth: How Gen Z learns

Generation Z is the first authentically digital-native generation. Defined as the generation born between 1997 and 2012, most learners from…

2 years ago

Demystifying the Metaverse in Education: Part 2 of 2

In our previous article, we explored what the metaverse really is and what it isn’t. We also scratched the surface…

2 years ago

4 kinds of e-learning games: Which works for you?

You’ve decided to leverage the power of game-based learning to create a serious game that trains users while being entertaining…

2 years ago

The what, why and how of blended learning for Employee On-Boarding

Forbes found that an employee’s average tenure in an organization is only a year and a half. In addition, SHRM…

2 years ago

Instructional Design: an ongoing, iterative process

While instructional design (ID) is of course most important when creating and launching an e-learning course, it is important to…

2 years ago

Creating effective microlearning content for m-learning

Compared to other learning media, mobile learning is gaining considerable traction, especially among corporate learners. Content for mobile learning -…

2 years ago

Meet the future: Optimize content, design and assessment for m-learning

For the past several years now, there has been a rapid move towards mobile device adoption. Most mobile phone users…

3 years ago

3 major ways AR is revolutionizing training in healthcare

Augmented reality (AR) adds a layer of computer-generated imagery over the real world in the form of data, information, infographics,…

3 years ago

Are your Software Training Programs leading nowhere? Simulations could be the missing link.

What’s the best way to train users on how to use software? Especially for kinesthetic learners, the answer is to…

3 years ago

How do we learn? Through experience, repetition, and engagement

One of our clients at Hornbill FX is in the business of training teachers on how to teach more effectively...…

3 years ago