Game-based learning is a good way to engage learners and increase participation, enthusiasm and retention. In addition, game-based assessment offers something of much greater value to the trainers – psychometric data that reveal far more than anything that a simple pen-and-paper test could ever capture.
Currently, several corporates are launching digital learning initiatives where aptitude tests are transitioning away from traditional multiple-choice question format to interesting game-based assessments. This intersection of learning and playing games gives corporate users the opportunity to assess candidates on a multitude of parameters.
MCQ tests capture one data point per question, and nothing more. On the other hand, games are a great way to capture behavioral data. For example,
- Did the candidate hesitate?
- Did they take more time than expected to answer a simple question?
- Did they double guess their answers?
- Did they make sound decisions in terms of the criteria being assessed?
The sheer volume and density of data available from the assessment make analysis and evaluation easier, more accurate, and tremendously more insightful.
Game-based assessments for psychometric evaluations are increasingly gaining popularity since they can be modelled upon existing well-established tests and resources as a baseline. They can simplify a 50-100 question quiz into a few simple games, each of which is intended to be completed in a couple of minutes.
Simple games make testing and evaluation much easier for candidates. As a result, you’re more likely to see whole-hearted engagement by candidates with games than with other forms of assessment, which can increase the accuracy of your appraisal.
Here are some key factors to bear in mind when you plan your game-based assessment.
Validation of the assessment
What is the test examining? In the case of cognitive and psychometric tests, is the scientific foundation of the test well implemented through the testing process? Defining the test parameters and expected outcomes is the first step to developing a game-based assessment.
Suitability to the audience
Who is the game intended for? Games for children and those for adult learners or candidates must look and feel quite different from each other. Tailor the test to each individual requirement. Advanced learners and beginners for the same subject matter need very different assessments too.
Recognition of limitations
Game-based cognitive testing works best when paired with other kinds of assessment formats. Games can evaluate and even inculcate literacy, numeracy, memory, problem-solving, social skills, emotional intelligence, ethicality and of course subject knowledge. However, other assessment formats have their role to play in assessing technical and other more measurable parameters. It is important to find the right balance between the two approaches.
Looking to take the next step in gamifying your assessment processes? At Hornbill FX, making learning content more interactive, interesting, and immersive is what we do best. Talk to us today to see how we can apply our expertise to address your assessment needs.